Babylon Falls Beta (PS5) Hands-On Preview – Now Babylon Falls No More

First of all, thanks to Square Enix and Platinum Games for allowing us to participate in the Babylon Falls Phase 3 of the closed beta test. I was able to access the Citadel and the world of the hub during this practice.

Babylon Falls Beta Hands-On Preview

Before entering the world of Babylon Fall, you have a very limited character creation tool available, although this could be due to the fact that the game is not yet finished with a lot of time for changes. Currently there are a small number of default settings that you can choose with limited sliders to change your appearance, I wish I could make my character shorter and a little chubby if that was possible.

There are 3 main races included in the beta, I spent my time playing with a Huysian, who in the full version will have a skill that will allow them to get close to the enemy. Agavian has the ability to siphon energy from the target.

Then the last race you can select is Gelelion, which appears to be a mage-based class with 2 different skills, one that allows him to siphon life force from an enemy, and another that gives him a DoT effect on life. target, weakening over time.

These skills seem to be inaccessible in the beta, although it seemed like there was a slot to customize them in the character’s gear screen, so maybe with drops or vendor items, you can change your character to suit your playstyle.

The main hub includes an area to edit your character details after the main character has been created, this is a nice feature to be easily accessible at first and appears to be free.

The hub is a beautiful port city, in which you can see with the ocean the artistic style with which this title goes, it has a water painting style effect which may look bad from some angles in others with the lighting can give the impression that the game really bluffing. I was impressed with the liveliness of the hub with many vendors and guards doing their normal jobs, I felt like I had stepped into an active fishing village.

As you explore there is a small private room, the whole area reminds me a lot of Monster hunter, especially with the fact that you unlock quests by going to a board, which is not a bad thing as Monster Hunter had a really good hub, I think I prefer this one to Monster Hunter because it is more small scale and can therefore go directly into the faster missions with less running.

Vendors sell common items which seem to increase with your current gear score, if this continues in the full version it will be good to help people catch up with their friends, but I would suggest only using it in case of needed as common equipment lacks enchantments so you can have stats but no bonus skills which can be very useful in later missions

Before getting into the fight, the upgrade system is a bit complex and can be a bit frustrating at times. You get relics inside the missions, these relics will be color coded based on rarity, although the legendary / purple items already appear to be decrypted when you collect them.

At the end of the mission you then decrypt the relics you got during the fight which is quite important in the current version and then you can view the stats and see the enchantments but the big problem is you can’t not see the effects. enchantments until the equipment is actually applied to the character.

So if you’re like me and get 4 of the same hammer at roughly the same level, but with different enchantments, you need to equip each hammer individually, look at the buffs you get, and then decide which one matches your build.

Hope in the full version we can see the effects without equipping it. The game already allows you to switch pages on the weapon screen, so hopefully they will add the effect to the 2nd page of the weapon if possible.

During this beta I was able to access the Tower of Babylon mission set, the civic cloister mission set, it was a set of stages from level 1 to 40, each having a very different feel in some places though, and have environments that are copied from each other.

The amount of varied enemy types in this beta is quite good, which gives me hope that the full game will have loads of different enemies to fight, from standard skeleton enemies to trollsque-style mobs that throw you barrels firing.

The stages involve running from arena to arena, with different environmental hazards along the way, from poisonous plants to traps you must overcome to survive.

The map also contains hidden chests, golden rocks and secret buttons that allow you to gain extra loot that you did not get during battles, these chests and other secrets seem to appear randomly all over the map, they do not are therefore not always in the same place each time.

In combat though, it’s very nice and smooth with a simple combo system involving square and triangle for your light and heavy attacks, then L2 and R2 for your special attacks, you can equip a different weapon type for each of these. buttons so if you want you can run with a sword, mace, bow and hammer or you can run it in pairs as needed with just 4 hammers.

The amount of different fighting styles you can have will really help you keep going, as you want to try out all of the different weapons you can get until you find something that works for you.

Even then, some weapons such as bow and staff have different effects depending on the weapon. For example, a bow that I had allowed to use a spectral version of it as a special button rather than just being a special attack,

Overall I had a great time with the game, the only bug I found was that a quick match will put you in touch with any level player so if you are just starting out this might get into a match in which you will do next to nothing. damage and just constantly die.

But this issue is probably fixed for the full version, and it could also be due to the limited number of players as it is a closed beta. In the end I finished the level 40 dungeon, which was the last of this phase and I had a great time. I would recommend anyone to research this title and maybe pre-order it.

About Marco C. Nichols

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